Re: Our official stance on Copyright as it Pertains to game assets

I'm quite sad that we need to use encryption to stop this. Most mainstream games use license agreements, but I understand why this is necessary. I would advise doing two things, if you want this to work:
1. Continue discouraging the use of BGT. Even done right, encryption with BGT is easy to break, do to the way BGT stores code.
2. Continue the encouragement to use languages like Python. Extremely encourage developers to learn how cryptography works -- I really don't like lecturing devs on how to properly use encryption systems because they clearly don't understand how to use them properly, thereby nullifying the encryption altogether. I'm sure that other developers feel the same way. Using cryptography is something that can be learned in a self-educating manner via Google, books, etc. You don't need to take a class on it.
3. Strongly encourage developers to use Cython on their sensitive code. This ensures that the code cannot easily be gotten access to (by, say, freezing the interpreter).

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