Re: AudioGame Collaboration: Should We Do It?
If you're making a sample game, and want to make developing it as easy as possible, I'd look into git-lfs for sound storage. You manage your audio assets just like other files in Git, and git-lfs transparently handles making sure the binary diffs don't land in the rest of the .git/ directory, and uploads/downloads your files transparently behind the scenes. If you have gigs and gigs of assets then it may not be a great idea, but you're probably better off just starting with git-lfs and kicking that problem down the road until it becomes one.
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