Re: The Vale Announcement
I was excited about this ever since the demo, especially knowing that more advanced features were planned afterwards. The two posted youtube videos are the proof. I am not worried for a second that this is going to be another ABL.
6 hours seems like a bit too short, but I am definitely picking this up the moment it is released, to be honest, I would have even without the advanced features, just because of the story. I really like how everything stays in character, even the tutorial is a flashback. Keep up the great work!
Regarding difficulty, I noticed that enemies only attack after they are done with their windup. It would be very nice if they'd do this shortly after the windup starts, which would certainly require a bit faster reaction than what we have now. Having multiple enemies, and also having to block arrows and thrown weapons thrown in (no pun intended) will certainly add a bit of challenge.
I also noticed that the main character does not get tired, even after doing multiple blocks and counters, It would be a bit more realistic hearing the main character's breathing increase, especially against multiple enemies, so it would really matter what you block and when.
Just a few ideas.
Rob
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