Re: Lucia - OpenSource AudioGame engine written in Python

Spaces are also more difficult when attempting to gauge indent levels. Ever find yourself stuck 5 levels down?
5 levels down * 4 spaces per level is 20 spaces to navigate/align if indentation errors crop up. You really want to deal with that and a screen reader, left/right arrows... Talk about messy.

The ability to customize tab width has an additional advantage for those with visual impairments. You can read more from
this reddit post

In addition, the majority of the team seemed to prefer tabs if prior projects are any indication. When someone is able to produce more than a stubborn and highly opinionated reason why spaces would better suit the preferences of those actively contributing to the project, we'll by all means take it into consideration.

In the off-chance that a sighted developer decides to pick up and contribute to an audiogame engine specifically created to ease the process of (audiogame) creation, a sighted developer who finds changing tab width to be a daunting prospect (many mainstream projects use tabs anyway so I find this rather unlikely) he/she can convert them with a simple find/replace operation and do the reverse for commits.
The entire tabs/spaces debate is fucking stupid anyway. It's this way right now because it works well for us.
Lmao Ironcross look what you've started

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