Re: Blastbay Studios Open Source Libraries
@philip_bennefall, it would be very interesting to combine some of these libraries into web assembly.
I think if there was a BGT-like system for the web, it would cover all platforms. The two problems I see with the web are the difficulty with obfuscation, the amount of setup required to do anything, and the amount of _javascript_ required to do anything useful. Once you get good at _javascript_, it's not such a big deal to write functional code, but for someone just getting started, asynchronous code and the functional paradigm are not always the most intuitive.
If you consider the web as your sandbox, it's a pretty big sandbox, and there's trillions of dollars being spent to increase the functionality of that sandbox each year. WebXR is coming out in December, for example, and the fact that a universal web speech api and web audio api already exist, that work on IOS, Android, Windows, OSX, and Linux, make the web such a cross-platform solution.
I would love to see libraries for audio games compiled to wasm for people to import into their js code.
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