Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Found a bug, the game closed when...
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In atorilian fight, after my giganatan used charge tacle.Call stack size: 29

Function: int turn::calculate_evasiveness()

Function: void turn::set_miss()

Function: void battle::handle_move(turn@)

Function: void handle_counter_move(turn@)

Function: void megaboss_counter_object::act(character@[]@, character@[]@, character@ = null)

Function: void character::invoke_callbacks(int, character@[]@, character@[]@, character@ = null, object_info@ = null)

Function: void battle::invoke_callbacks(character@, int, character@ = null, object_info@ = null)

Function: void battle::handle_callbacks(int, character@ = null, object_info@ = null)

Function: void battle::end_turn(bool = true, turn@ = null)

Function: void battle::handle_move(turn@)

Function: bool battle::battle_loop()

Function: void battle::start()

Function: void back_from_brainscape(interact@)

Function: bool interact::check_events()

Function: bool interact::manage_events()

Function: bool interact::run_events_and_texts()

Function: bool interact::standard_act()

Function: void interact::act()

Function: void field_event::act_step(location@ = null)

Function: void map::run_step_actors(location@)

Function: void player_object::check_interacts_on_step(location@)

Function: void player_object::moved_to_tile(bool, bool, bool, bool = false)

Function: bool player_object::walk(int, bool = false)

Function: void player_object::act()

Function: void map::loop()

Function: void map::play()

Function: void play_game(bool = false)

Function: void launch_manamon()

Function: void main()

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