Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Found a bug, the game closed when...
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In atorilian fight, after my giganatan used charge tacle.Call stack size: 29
Function: int turn::calculate_evasiveness()
Function: void turn::set_miss()
Function: void battle::handle_move(turn@)
Function: void handle_counter_move(turn@)
Function: void megaboss_counter_object::act(character@[]@, character@[]@, character@ = null)
Function: void character::invoke_callbacks(int, character@[]@, character@[]@, character@ = null, object_info@ = null)
Function: void battle::invoke_callbacks(character@, int, character@ = null, object_info@ = null)
Function: void battle::handle_callbacks(int, character@ = null, object_info@ = null)
Function: void battle::end_turn(bool = true, turn@ = null)
Function: void battle::handle_move(turn@)
Function: bool battle::battle_loop()
Function: void battle::start()
Function: void back_from_brainscape(interact@)
Function: bool interact::check_events()
Function: bool interact::manage_events()
Function: bool interact::run_events_and_texts()
Function: bool interact::standard_act()
Function: void interact::act()
Function: void field_event::act_step(location@ = null)
Function: void map::run_step_actors(location@)
Function: void player_object::check_interacts_on_step(location@)
Function: void player_object::moved_to_tile(bool, bool, bool, bool = false)
Function: bool player_object::walk(int, bool = false)
Function: void player_object::act()
Function: void map::loop()
Function: void map::play()
Function: void play_game(bool = false)
Function: void launch_manamon()
Function: void main()
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