Re: Warsim, text based randomly generated stratogy

a couple more race prefix ideas, but I have suggestions as to how they would work and admittedly much of this is cosmetic.

infested: Little dots representing flies around face if the creature has one along with possible bug buzzing sound. (significant drop in population and power of units, mostly low-end units)

stinky: green cloud of gas with face, possibly plays farting sound when you deal with them socially. (slight penalty to unit battle score or slight increase, depending on whether the stink is based on a disease or is a weapon such as the spray of a Skunk or a stink beetle..
loud: Makes a screaming or yelling sound when dealt with socially, (perhaps slight bonus to battle rating because it could be scary?)
optimistic: relationship with neighbors gradually improves over time if no hostile action is taken, (as in, you just get points on your relationship by simply not attacking them.) (name chosen to reflect that they try to see the best in everyone. If they have relationship scores with other kingdoms, the effect passes to them as well.)
pPsimistic: gradually loses relationship over time unless deliberate action is taken to keep it up. (They see the worst in everyone and thus
don't keep relationships up well.)
reserved/stoic: all social interactions with this group, both positive and negative have decreased effects (an attack does not make them as angry, nor do gifts, trade routes, and the like help them as much.)
Dramatic/Emotional: things that alter relationships with these groups have increased effects at the base level (attacks drastically lower relationships, gifts greatly enhance realtionships, and so on)  prices for stopping raiding and stuff also are exaggerated.
constant: The nation has preset relationship values that cannot be changed by any action on your part. and the same is true with their neighbors. Also, if they are at peace with you, they will stay that way, and the same goes for war as well.
Bloodthirsty/warlike: These kingdoms are at war with everyone permanently.

also, a couple questions about the new battle system.

1. It seems with injury coming in where units can be partially killed, that that might make the demon fights more dynamic unless I have something wrong, because it seems now, that demons could be worn down and it wouldn't just be (does he kill that guy or does that guy kill them?" Do I have this right? This also seems in the long run if I am right that it might make the demons easier.
2. Will we see a written report of the battle? I think it would be cool to read a report of what happened vs just hearing, you won or lost and maybe when the battle is over, we could read a rundown or summary of the events, perhaps delivered by our generals or a courier.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : omer via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : omer via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : omer via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : RTT entertainment via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : RTT entertainment via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector

Reply via email to