Re: Bloodbath released!

@175 I suppose that's what you get when you ask for testers from the general community. People say and do a surprising amount of things to get early access on a game, be this to simply play it first or to brag about it to their friends. Generally, the only games that had propper testing by the community were those which had a ridgit application process, like l works or a heros call. Unresponsiveness, lack of communication and/or interest are just some of the things you get if you let anyone who wants to get an early pass join the team. I do recall from the topic where you asked for suggestions that there was more than one person who told you to wait with release. Right now, this really is just another tk. It may not be a code fork, but it definitely is a concept fork. While concept clones aren't as bad as code clones, they don't exactly atract players by the droves. I'm quite sure you knew the comunity's past with fps games and can't fathom why you didn't consider this when you decided bloodbath was ready for release. While I do think some of the bashing in here has been uncalled for, I do agree with those who say this isn't inovating, at all. In fact, bloodbath's weapon lineup is pretty much taken straight from the original ultrapower, minus the flame thrower and chainsaw. Finally, to all you blindy fps devs, please just go on your search engine of choice and figure out what antibiotics do. They ill bacteria and viruses. they do not heal physical wounds. If you're going to add some storeable healing item, call it something else please. Bandages, stimulants, hell, you could always be lazy and just call them health potions, go scifi and call them healing nanites, just not antibiotics.

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