Re: Audiogames as reference material for mainstream games
I prefer Shadow Rine's navigation over any other system. Static playing in a certain direction indicating the next turn, wind sounds indicating a transition between game screens, a target sound letting you know when you can start wailing on a monster and another telling you to get out of the way before said monster returns the favor, and a warning tone to tell you you're on the very edge of a raging lava river and should probably back away or jump over it before you experience Disintegration. Who could ask for more?
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