Re: Lossless Audio in Games
HRTF on the GPU is definitely possible already. The difficulty is writing the shaders necessary to do that. I never thought of using the GPU for audio processing... what a novel idea.
The main issue is the shaders. To send code to the GPU you have to give it a shader, which means you need to pull in a hole graphics library. That's not too bad of a dependency, since every OS nowadays has one. The shader, on the other hand, will be a tad more difficult. The language is quite limited i what it can do...
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