Re: The forgotten islands, a new online rpg
I am very interested in what principle will work weapons and armor? I suppose, and maybe I will give an idea. It will not be possible to use a weapon if its skill is not pumped to certain levels, for example, a two-handed sword with its own name, as in other games, in order to differ from other swords of the same type, with its own number of damage, you can’t take until you do not pump the skill of a two-handed weapon to certain values, like the same levels in other rpg? Also with armor. Any light armor, naturally differing in the value of protection in numbers, will not dress, because the skill will be lower than necessary?
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