Re: making fps in bgt?
While it is perfectly possible to make an FPS in BGT, might I recommend you look at other options? BGT has no built-in math primitives for simple construction of FPS titles, so you will have to do a lot of the groundwork yourself. In other languages you have ready to use libraries that you can pull in. While these libraries certainly have a learning curve, it is a lot less steap than rolling your own solution from scratch.
I personally use C++ so I might recommend the Bullet physics engine, if you want to go down that route.
Good luck!
Kind regards,
Philip Bennefall
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