Re: making fps in bgt?

6 is right. BGT could never have a physics engine run well within the game. Physics must be ran at a constant rate without interruptions. If your game is clocked at 60 FPS, your physics updates must be at 60 FPS, constantly. That means no networking your physics engine. That's just a terrible, terrible idea. If I'm not mistaken, some games even push the physics processing off to another thread.

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