Re: the slowness of bgt
@28
I was actually the one that made the CP server CLI, and for that matter gave BGT the ability to read from and write to stdout/stderr. Boredom called, and we were considering the many different ways one might run a BGT server under both windows and wine with minimal blood loss. My first idea was to use a virtual frame buffer to swallow runtimes, but that wouldn't be as seamless as I would like. Thus other solutions were explored.
Anyway, it comes down to some winapi console functions, look for WriteConsoleA and ReadConsoleA. If I remember correctly, you'll then need to compile your program and switch the value located in the optional header's subsystem field from windows GUI to windows character. Write it out and you should be presented with a console.
@29
Most definitely in the case of modern languages, though in my post I was referring to BGT. In other languages I'd let a thread pool do the work for me.
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