Re: Is there anywhere specific I can post MML chiptunes besides youtube?

It's not easy to generalise to some of these questions, I would need a bit more details on what exactly you would like, what kind of example would be enough to get you started. But I'll quickly talk about my setup, I know there are many other ways to make this kind of music but here's how I do it.
So I make a document in notepad, with all the code in it, then once I want to test it, I save it as an MML file, then use CMD to move into the PPMCK folder, and run the command to compile my MML into an NSF. When the file is done compiling, I open it in Foobar2000, using the Game Emu player component, and listen to it, see how it sounds. When I'm ready to convert, I just use the builtin Convert dialog of Foobar2000and convert it to whatever format I want.
As I said, you can use many other approaches, like different NSF players, or anything else, they probably also exist for Mac OS or Linux, although I never tried any of them. I know that you can also use MML to make music for other hardware as well, including the Commodore64, but I have never tried that either.
I hope that helped at least a bit, and I would like more info on what kind of example you would like me to write that You can understand, because It's so hard to come up with something that is either too easy and too simple, or extremely hard to understand at first... The main thing about the NES hardware by default is that it has four channels, the first two are melody square wave channels, the third is the triangle channel, commonly used for bass, and the forth one is the noise channel commonly used for drums. Those are the limitations of the default NES hardware, there are some custom chips you can enable to add more channels but I haven't used many of them yet, I'm thinking about it though.

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