Re: unity and accessibility

@30 https://gitlab.com/lightsoutgames/godot … nReader.gd Search for "touch". I can't get a line number right now, but "touch_index" is a good place to start.

I don't know that this is a perfect algorithm, but I hacked it together on a small USB touchscreen, brought it to Android, and in both cases it felt pretty good to use. There's a lot that isn't handled--most widgets that need more interactivity than taps for instance--but it's good enough to use a basic button-driven UI on a touchscreen-only interface.

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