Re: unity and accessibility

@23, you are somehow right.
but we can have fully 3d audio games (I don't meann graphics).
I mean audio games can have 3d physics as they do have 2d physics with box2d or so.
the term ridgid body is used in both 2d and 3d physics, + panda or unity have support for best physics engines (you don't need to roll your physics engine when you have bullet).
I didn't try soft bodies, but I think that is possible with bullet as well.
regarding debugging physics stuff, you can do try and error for simple bodies (don't think of bodies with many ridgid bodies at all as you require a bit of vision).
but as what I can see, thats possible somehow with help of these engines (I'm not talking about entirely open world games).
at least, for a blind person, development might seem easier with the help of nodes and node paths (this is what I say).

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