Re: Let's make an audio game engine!
@27, excellent ideas. The Lua C API is weird (I always use Sol2 because it makes things easier). I've embedded Python once, with Cythons help so I could call my Python functions from C/C++, but the Python initialization took a good 30-50 LOC at least and then in my event loop I had to check for Python errors too -- that was another good 20-30 LOC. And I didn't expose C functions to Python either -- this was just calling Python functions from C/C++.
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