Re: Same sickenning sounds
Post 2 said the following.
"yeah, well, coding is hard enough, if it's an actual good game, I see no problem with using a few stolen sounds" NOw, don't any of you see anything wrong with that? I understand that buying sound libs can get pricy, but their also so many free resources out their. All they ask is to get a bit of credit. And isn't sound pirating also something this forum is against, or is it clones.
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