Re: Sable Alpha is here!–free to download for Public alpha testing!
Hay Paul, just one more thing to ask for, and it's simple, don't worry.
In the project options, where it has the options for game over music and text, might it be possible to set default battle music there to?
On a related note; and I'm not sure how easy this would be to code, but might there also be an option to set battle music on a per map basis?
I know you can code event triggers to have different music for event bosses and the like, but this feature would allow creaters to specify music that can trigger for random battles aside from event ones on maps so you could sett a forboding mood for later battles in the game.
Lot's of classic RPGs do this.
One more question; and I haven't actually tried this yet, but if I were to add a building on a map, then set an event trigger on it's door to take the player to another map, would this cause any issues between maps?
Later!
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