Re: New audio science fiction racing game, audio speed
Hi,
I have been away for a while, so haven't really been able to figure out the game properly, but I did figure a few things out.
You know that rising and falling tone you ehar on the left or right? That is a curve. If you don't turn in time you'll crash, and if it's in the center, you'll definitely crash too. Thus, the idea is to quite lireally take the curve, and that is what I'm trying to figure out how to do.
If you aren't careful you could actually lose the curve and crash. You cna also lose your way on the track, as if you don't straighten up afer a turnb, you won't know where the next curve is.
Thus, this game is playable, but it's definitely about skill. Unfortunately, there isn't a tutorial at this time, so0 the mechanics are really confusing. I will keep at it and let you know if I get anywhere.
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