Re: Earwax

Okay, Canlorn, here's the deal:

World of Warcraft and, say, Chrono Trigger have entirely different styles of combat.
The former can be hard because you're teaming up with other players (or not) and you're doing things like calculate DPS, test reaction speed and whatnot. Chrono Trigger is hard because bosses (and even regular enemies sometimes) do very specific things which require time to think and plan. One game, or game type, prioritizes things like speed and reaction time; the other prioritizes a different sort of strategy.

There is absolutely a bit of bias talking here, but it isn't ignorance, the way you may be thinking. I, personally, happen to prefer turn-based stuff, not because it's easier to code (I'll get to this in a sec) but because it's the sort of game I enjoy when it's done well. Entombed, BTW, is manifestly -not done well, as it's too random. AHC tries, but again, it's not done especially well here. Things like Shadow Rine are a bit more action-focused than I prefer, but they absolutely do have their place. In addition, I have believed for quite awhile that if I could play games like WoW, I'd probably enjoy them immensely.

But the reality of the situation, for me at least, is pretty straightforward. I like turn-based combat, it's much, much easier to code, and I don't code. Believe me, I've tried. I can write like nobody's business, and I can design monsters and storylines and stat systems and whatnot, but I can't actually write the code to make it happen. So if I want not only the sort of game I'd like to play, but also want to up the level of turn-based RPGs while simultaneously setting the entry point in a position where everybody wins in the end, this is where I'm at. I'm not knocking active combat, and I'd happily play an MMO-style RPG if given a chance; it is just not something I personally want to do, especially not at first. As you pointed out, most people don't have the chops to make it work, and as such, I know which way the wind is blowing. I am by no means trying to discourage people from making games like World of Warcraft. I just want to make a game more like the JRPGs I know and love, because we really don't have many of those, and those we -do have haven't done nearly the sort of things they could have done IMO.

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