Re: Let's Talk Combat

@Berenion, I don't personally mind if higher level attacks are more advanced versions of lower level attacks since that does give you the idea that your character is improving, however as Sneak said, if you are only spamming one attack irrespective of what the enemy does, it doesn't matter what that attack is.

In terms of randomness, again, it depends upon the situation and the options involved, since generally attacks that have a poor chance of hitting are not worth using unless you can increase that chance, whilst the random damage of a single attack matters less over all if your using that attack constantly.

I'd myself prefer systems where enemies change range or defence, or where you had more combo attacks to use, thus meaning your not just doing the same thing in combat again and again.

Actually, it's been interesting playing some of Ertay's adaptations of dice board games on Alexa, since those are great examples of simple systems, which at the same time, require far more in judgement and engagement from the player than simply making one or two dice rolls to see what happens.

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