Re: Why do people still use bgt?

@54
I don't get this argument.  If those things were so valuable then every programming language would offer them.  But in reality any sizable BGT project is either going to be a huge mess or you're going to have separated it into "modules" anyway.  Code something over a couple thousand lines that way and you'll have to throw it out.  Most games that aren't just "I wrote a tiny card game" are over that size.

If you find yourself literally importing every module from every other module then you should go learn about how to structure your code.  It's not a problem with module systems.  It's a problem with the developer and a problem with BGT.  The developer because they have been told by tons of us on here that it's bad and haven't bothered to look, and BGT for not actually showing you how to do it as any remotely decent new programmer resource would and does.

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