Re: Geas: classless rpg mud with soundpack

Oo yeah, I can tell you that without having even successfully creating a character, I will not be using that sound pack. It is really messed up as far as messing with core mushclient functionality. Configuration tweaks I perform on every world I create can't even be done because something this thing is doing is blocking the menus. There are plugins that don't even need to be there, and it is doing weird things with typing and weird things with looping spam over and over again.

Something like a soundpack shouldn't alter the client that much to where you can't even do your own thing with it. The second you do that, I become uninterested. I don't care if it has 7.1 surround sound with sounds for every event in the game, you shouldn't be messing about with the general use of the client just to make a sound pack.

As an example, I always have the option on to allow alt to get to the menus. If I ever distributed a soundpack, it would be in the form of a plugin or plugins you would just drop into your already existing mushclient installation, and if it called on plugins, I would make note of which ones you would have to have or just include them in the archive. This thing came in a weird folder zip folder zip weird circular thing it took me a while to figure out how to unpack.

I think a case could be made that I am pretty particular about MUD clients, so maybe this isn't a complete surprise, but I think at this point, I will be making my own to suit my needs. The only thing is, this pack uses GMCP, which is awesome, but at the same time, I haven't figured out how to do the same and it gets into dealing with some shit I'm not ready to handle code wise, so I'll probably just do the bare basics for myself and everyone else who doesn't have a problem with that pack can go on using it, and I'll use mine.

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