Re: Geas: classless rpg mud with soundpack

@42 I mean, you did pretty well with no coding knowledge getting GMCP to work. Something I haven't quite been able to do. I know that the handler plugin bounces stuff, so you have to catch it in another plugin with an OnPluginBroadcast function, but from there, not quite sure how to handle it. My biggest problem is the superfluous stuff in there and the fact that it blocks the menus. I'm kind of particular about how I set up my client, and an instant turn-off is not being able to do that. Plus, the thing literally overwrites my typing in weird ways.

Thinking of doing my own, but I know that I would probably never release it because I know it's not what others would want since I don't go in with the entire experience from start to finish. Also, most of the things I do relate to scripting in games that allow such things. My pack for another MUD is less of a sound pack and more of an autocrafting batch making pack with some things like energy beeps that raise in pitch the more energy is consumed that tick.

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