Re: CrimeHunter version 1.3
That's the thing, it depends really. I'm aware the more we ask mason to tweak things, the less challenging it can become, endless mode is supposed to be an arcade type mode, not a mode where you reach level 100 after hours of one session. This is why I'm so glad the antibiotics thing worked out because if they cost 1 point, you'd be able to buy an antibiotic instantly and just heal up, and I don't know if that would make things way to easy. The bombs and choppers thing is getting a bit predictable, could the chopper maybe spawn in a random range of directions instead, i.e sometimes to your left where the bomb is, but sometimes to your right, but still where you can hear it, otherwise you might not hear the chopper at all if it spawns right across the map, or an enemy might just destroy it. I don't really know what to suggest really.
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