Re: Styles/genres/types of audio games
That's cool. I wasn't necessarily thinking, "I want to make money building audiogames" though; more along the lines of, "I wonder what makes an audiogame awesome, what kinds of games people are playing these days, stuff like that". I have a full-time job, so for me audiogames are a fun break, not a serious career path (lol). But now that you mention it, it's pretty cool to know that people do make money off audiogames. Thanks for the info.
So it sounds like shooters are big - no shock there. And it sounds like "side scrollers" are a big thing too (whatever those are). It sounds like what I really need to do is try a bunch of the games you guys suggested to get a better idea of what else is out there.
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