Re: Designing an Audio FPS

@8 not so much that as things like: shotguns are short range, slow firing but powerful. Handguns have a longer range than a shotgun, but not too long. They hold more rounds than a shotgun and are less accurate. The bullets lose velocity and accuracy the further away from the target you are. Their fire rate is faster, but not in SMG range. Rifles are long range, generally slower to fire because you have to actuate the bolt or lever after every shot. They are quite powerful and very accurate. SMGs would be somewhere between pistol and rifle in power, fast fire rate, full automatic. MGs are heavy, drum or belt fed, and for best results, would require to be set up using a bipod or sandbags.

Also, people often get the sound design wrong for reloading. Little details like wrong order of insertion of shells in a shotgun, pulling it out and pumping it before you fire, that sort of thing. On a shotty that holds more than two rounds, you generally have a side and bottom access. One in the side because it gets jacked into the chamber, but you can't get access unless the pump is back because a metal door blocks it. Also the bottom ones should go in first because the top one generally falls down unless you do it that way. For a pistol, if you want to take full advantage of the capacity, you'll load your clip fully, insert it, rack the slide, pull the clip out, insert one more, and reinsert the clip. This is because you chambered a round when you racked the slide.

On gas blowback semi-automatics, if it's an open bolt design, you load the magazine then pull back the bolt and let go of it, causing it to slam forward. Also, on pump shotguns, there's no close pump on the last round because it won't let you as there is a small lever underneath that you have to hold down to pump it when it's empty.

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