Re: Designing an Audio FPS

Regarding item hoarding or overpowered griefing, there won't be any chance of that in this game. Hit points will be capped as will maximum loadout weight and size limits. If I choose to allow different character types or classes, they will be balanced, e.g. a bigger, stronger character might have more HPs and carry more weight but would move slower and have poorer accuracy.

Unlocked items would be balanced and boost some areas while adding small penalties to other things - gives flexibility and allows for varied play styles.. If weapons, items and loadouts are balanced from the start, there's no chance for overpowered griefing or item hoarding, the playing field is fair allowing everyone to eventually get access to top level gear.

No need to strip items from players - nothing worse than working hard for something only to have it removed. Unless you get bored and want to start again, but that should be your choice.

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