Re: Designing an Audio FPS
Couple things. Defender, Swamp's graphics are just lines and small polygons, aren't they? Still enough to play, but definitely not nearly as much information as we get audibly.
@52, say the magic word.
This topic has been swamped with posts, mostly TitanOfWar, throwing ideas left, center and right. I think it's more excusable because he's at least generally understanding of what he's talking about, but dude, chill on the double and triple posting, please?
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