Re: Designing an Audio FPS
@JayJay
BGT isn't an excuse for a lack of hearing and motion accessibility, only graphics. Look at CP.
@redfox
I really wouldn't want things to be too easy. Improving skill is my favorite part of FPS's... Then again it's also possible to lose your target without a reminder. I like the way Redspot did it in some ways, where you'd get a slowly looping blip when the person was close enough to you.
The problem with that was that you needed to track the person first, which was clunky and didn't make fighting multiple enemies easy. If you made team members have a different sounding blip and hit sound that could help with confusion though.
Ultimately however, online play is not even a for sure thing yet and won't be until the single player portion is complete anyway.
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