Re: Scarlet Shells, concept demo 1!

tryed this thing out, and gosh!
awesome music, nice combos, a bit easy going a i but i'm sure ya can fix it.
ok, now, here comes the idea cargo:
1. combos. combos could be done with the combination of the numbers 1 2 3 to say, while tab switches to fire arm mode or what ever, and 1 2 and 3 become something like, one shot, small burst and full magazine, wich you could stop by pressing again the 3 key for example.
about clips and such, soldiers should probably drop more loot, to say, ammo, medkits so you can heal up, or just rambdom stuf that you could hurl / throw / whatever.
2. more possibities in melee. you could get some weapons that would break after a while... idk, a baseball bath with wich you could do a upper swing or a low swing? a knife or sword that could insta kill somebody if you are in rage mode?
3. invincibility: instead of having full invincibility so you can fight a whole freakin swarm of a 200000000000000 enemies, you could have a maximum amount of enemies that can swarm you, and ya could either jump or duck / dive and slide dowards your enemie to trip it, or disarm it, wich would be really cool.
4. explosives: we all know that something like this, where ya find soldiers, trucks, machineguns and lots of fast patched action, has to get  something that goes boom. be it a grenade, a bomb, a mine, or a tank of noss. even making the crates, or some of them have explosive material and when you shoot them they explode and throw shrapnel around? or have the old good beer bottle with alcohol and a cloth, ya all know where i'm going.
5. stage 1.3: in stage 1.3 the swarming and need of rage combo is more prominent. instead of having the enemies spawning like crazy wich gets the lag up to crazy levels sometimes, you could have a limit of mobs that can be on screen, cause after a bit while i was on the first truck fending of those poor unarmed buddys down from that the situation was basically crazy witha  crazy amount of lag... talking about 400 ms, 250 at best.
6. grappling, throwing, making things go airborn to their death: i know there's that kick thing that goes after 6 hits. but would be fun having a tackle ability, if you run and as soon as you're in range of an enemie you punch it and the momentum you have sends it sky high, that could be a thing. or, making it like in bk where there was friendly fire among the enemies. i mean, having a 2d thing can be difficult to improove, but have enemie fire occasionally hit the enemies them selfes... i mean, 30 people fireing at the same time can hit each other by mistake...
8. an idea for something that probably anibody would like: human shield. yes, i've sayd it, human shield. how nice was in those bar fights where you usually see the guy take an other and use it to basically knock the other down? in other words, hurling an enemie against an other to possibly kill the hurled one and knock the other down, could be a nice whay of making melee combat more interesting.
9. the punching the air noises. if possible, would like to have some louder swing noises, would make the o crap i just messed up a combo more clear.
and finally,
10 the enemie sight range. no, not like in b z where it was like enemie saw me, killllllll, enemie out of sight range, o there's nobody in this world lets just stand here. basically, enemies after you're out of sight range start patrolling the area or something. of course we could talk about a 70 / 80 tiles for sight range, so it isn't just your stereo field.
and after that shipment of ideas that i have...
11? or not... this is the end of the post acttually.
feel free to tell me if this stuf was good, or if my ideas were useless. and best of all, good luck with s s, i'm liking what i heared till now!
good day to ya all

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