Re: Why are there no audiogames in the fighting games genre?
Its more than just putting the right sounds in the right place. Fighting games have to keep track of things like when someone is airvorb, lying down, the position of limbs and projectiles, in what way people are blocking and facing, whether they are standing or crouching when they hit or kick or block or move, how fast and far off the ground people jump or get launched from a hit depending on their size and the attack strength of their foe, what position they land in, how hard they bounce off of walls if any and on and on and on. This kinda stuff is probably easier to figure out if you have some kinda graphics to use as a reference. This is why games of other genres are easier to do I think.
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