Re: Why are there no audiogames in the fighting games genre?

So, if there were to be an audiogame with fighting game mechanics, it would probably require a whole development team, instead of just one or two people.  ANd at least one of them has to be either familiar with martial arts, or be willing to A. do the research and B. Try to represent all of the combat in audio. So the chances of getting a more involved combat system seem pretty low just now. I'll admit, I get jealous when I hear about all the neat combos and things that can be done in fighting games vs. the key mashing that generally is combat in audiogames. One could, in theory,put in audio cues for different areas of the body that could be hit by an attack, and assign different keys to those areas; something of the sort was tried in Entombed. So, are there any audiogames with more involved combat systems out there? Just curious. I hope this topic doesn't die too soon; it's nice to see what everyone has to say on combat.

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