Re: Fara, a new browser or downloadable roguelike

Actually Dark, all of that can be done through / commands.
I'd suggest grabbing the latest version as many commands have been introduced in the last couple weeks.

I'll paste the latest few changelog entries for you, at least those that pertain to new commands.
--- Added a /highdetail setting which provides more information in the game log for actions and events normally handled by other parts of the interface. It will produce a message for every step taken in local areas, inform you of the closest tile to exit a local area, and produce messages when new targets come into view.
--- Added /listwearing, /listholding, /listitems, and /listtargets which produce in-log lists of their respective windows. Can also be performed with /lw, /lh, /li, and /lt.
- Added /condition and /targetcondition commands which list the condition of you or your target. /targetcondition can also be invoked with /tc, and the statement is also now part of /inspect.
- Added more descriptive text to various actions such as /search and /moveto so they provide the same level of information in the game log as they do on the map
- Added /speechrate (1-10) command which adjusts the speed of ingame Text-to-Speech. Can also be invoked with /sr.
- Added a few more commands to output commonly referenced information to the game log:
--- /stats lists out your primary stats
--- /attunement lists all of your attunement ratings
--- /class outputs your class information
--- /target while having a target will output its distance and direction
--- /targets lists all visible targets
--- /keyfragments outputs the number of fragments currently owned and the total collected
- Added game log feedback from adjusting the /build reticle when /highdetail is enabled
- Performing actions while TTS is speaking now interrupts the voice and starts reading the most recent events. This behavior can be toggled with /speechinterruption or /si.
- Added a local waypointing system:
--- /setlocalwaypoint 'name' creates waypoints on local maps. Can also be done with /slw.
--- /clearlocalwaypoint 'name' clears them. Can also be done with /clw.
--- /goto 'name' or /approach 'name' will attempt to pathfind to the local waypoint.
- Building entrances in settlements now always face south because of lore and definitely not for any other reason.
- Split /approach and /goto into separate commands. /approach is now specifically for walking up to targets, and /goto is for walking to locations.
- Added partial matching to /goto command. i.e. '/goto 1' will take you to 'Local Waypoint 1' if there isn't a direct match.
- Fixed a TTS issue which prevented readouts following the /say command
- Added /listexits command which details the distance and direction of the closest exit to leave a local map
- The /listitems command now notes inventory capacity and current load.
- With /highdetail enabled, a change in compass direction will produce a log message.

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