Re: I want to create 3D game. What language to use?

@jonikster, you've at least improved... A little.
Now... Python isn't buggy -- and there's not a problem with detecting errors at runtime. Hell, even MOO does it, and you don't see anyone complaining about that. We've had dynamic typing and run-time error detection since the early 90s if not earlier. It works well in most settings. And no, you can't use a game written for Windows/Mac/Linux on a mobile device because its written for a computer with a keyboard, mouse and optionally joystick. Notice how I said 'game'. You can definitely use an app written in Python on any operating system provided the libraries your using are versatile enough and Python can run on that platform. For games, if your using SDL and you've rapped the input functions to dynamically adjust themselves based on platform, you've just eliminated that problem entirely.
Bug-free: there is no such thing as a bug-free thing in existence. Everything has bugs. The most stable nuclear launch computers have bugs. Spacecraft systems have bugs. Everything does if you dig hard enough and play with it enough.

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