Re: The Synthizer Thread
Mp3 is fine. I need a much better justification than making something small be smaller. This is something like the single lowest priority thing in the entire library. If you're ending up with huge Mp3s, try a different encoder such as ffmpeg, encoding at a lower bitrate, and/or encoding as variable bitrate. I have a copy of every Legend of Zelda soundtrack up to Wind Waker as high-quality mp3 and it's under a gig. Everyone is fine with Swamp which uses wav.
People really need to consider the following. I get two things from what appears to be primarily new programmers. 1: can we have custom buffers? I can't download to a temporary file and/or think audio DRM is doable. 2: when is ogg happening? I try to be professional about this project, but come on. I get a day or two a week at most where I've got enough uninterrupted time to code on it, and you can easily live without both features. I have received exactly one good reason to prioritize custom buffers, and exactly zero good reasons to prioritize ogg. I'm not saying no, but doing these eats valuable time when I don't have much time to begin with. Custom streams/in-memory buffers will happen before 1.0, but don't hold your breath for ogg.
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