Re: would it be possible to port a speech engine to Game Boy Advance?

Hmm, its tricky but could depend on a few things. Voice sampling, while uncommon, isn't new to GBC/GBA/NES games. Digging around a bit there are a few game boy games that have it, there's a video [here] with some samples, some more verbose than others. There's also a few lists and forum posts on gameboy PCM speech [here], and another video of NES sampling [here].

Most of it seems to be low grade sampling of a select few voice clips, nothing like a dynamic TTS engine that could handle a novels worth of RPG text. Maybe if you stripped down a crude TTS system with a limited lexacon, or select voice sampling supplemented with audio cues, etc. Its definitely an interesting challenge and/or learning experience.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Gamulation via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Gamulation via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector

Reply via email to