Re: Castaways, roleplaying strategy game, by Aprone

Connor, first make sure you have a cook.  Second make sure you have food stocked in your tavern.  If you don't have enough peasants moving supplies around, they might not be stocking the tavern as fast as people are cleaning it out.  People stopping to eat at a tavern require a cook to prepare the food.

If you have checked both of those, the next thing to consider is distance.  If a builder is hungry, but not hungry enough to go eat just yet, they could be doomed by being sent on a very long distance task.  Lets say you're building some new place that is several tiles away, and your hungry builder starts off on his long journey.  His health will continue to lower so he could starve to death before making it back.  A distance of 5 or 6 tiles can be a pretty long walk for your people, so always be mindful of building spacing as you're constructing your town.

If your people are being fed multiple types of food, it makes th em far more resistant to "long trip starvation".  Each of the 4 food types (meat, bread/cake, wine, and vegetables) energizes your people in a separate health bar.  The person will stop to eat if any of those health bars gets below 25%, to try and refill it.  Even sending a hungry person halfway across the map then gives them multiple health bars to draw from, keeping them alive for much much longer, so that they can finish their job and grab a big lunch upon their return.  I hope that helps.

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