Re: The Arcane Duels - Revised Playable Demo

I like the idea while you're getting used to the game, but I'd not suggest having it all the time.

How about, instead of just having it as a setting to turn it on and off, maybe tie it to some sort of magic item or ability that works against some opponents and not others.

For example, maybe have a clairvoyance, or even clairaudience skill that starts off at one, and is used against most lower level opponents, but as you get to stronger opponents, you need to invest more into clairaudience to have the skill be effective.

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