Re: 2 questions about tactical battle

I think there are 2 errors.
this one sometimes happens when I am opening a new map but I am not shure if it can appear when I am playing.
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System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

   at v8.Locker.Initialize(Locker* , Isolate* )

   at Noesis._javascript_._javascript_Context..ctor()

   at Ian.NoesisWrapper..ctor() in C:\Data\Recent\Games\JSScriptHost\NoesisWrapper.cs:line 11

   at Ian.JSInit.CreateJSEngine() in C:\Data\Recent\Games\GameEngine\JS.cs:line 71

   at Ian.TBJS.ReplaceSecondJS(Boolean disposeCodeHistory) in C:\Data\Recent\Games\TacticalBattle\TBJS.cs:line 114

   at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi, Boolean& success) in C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 129

   at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94

   at Ian.MapMenu.Process(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66

   at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66

   at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57

   at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31

   at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23

   at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135

   at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182

   at System.Windows.Forms.Timer.OnTick(EventArgs e)

   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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OK   
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from what I can remember the next one sed something about out of memory.

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