Re: 2 questions about tactical battle
edit. I found the out of memory error.
hear it is.
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Error in the application.
-2147024882 (E_OUTOFMEMORY)
at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()
at Ian.DSAudio.Play() in C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53
at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187
at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 148
at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96
at Ian.TBSound.PlayRandom(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74
at Ian.TBSoundContext.PlayRandom(String name) in C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29
at Ian.MapBase.PlayAtPosition(String sound, Int32 x, Int32 y, Int32 end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 183
at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 124
at Ian.MapBase.MoveReview(Int32 x, Int32 y) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98
at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63
at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1207
at Ian.Battle.Process(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 156
at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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OK
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I think there are 2 errors.
this one sometimes happens when I am opening a new map but I am not shure if it can appear when I am playing.
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An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at v8.Locker.Initialize(Locker* , Isolate* )
at Noesis._javascript_._javascript_Context..ctor()
at Ian.NoesisWrapper..ctor() in C:\Data\Recent\Games\JSScriptHost\NoesisWrapper.cs:line 11
at Ian.JSInit.CreateJSEngine() in C:\Data\Recent\Games\GameEngine\JS.cs:line 71
at Ian.TBJS.ReplaceSecondJS(Boolean disposeCodeHistory) in C:\Data\Recent\Games\TacticalBattle\TBJS.cs:line 114
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi, Boolean& success) in C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 129
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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OK
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from what I can remember the next one sed something about out of memory.
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