Re: Blind Drive
@JasonBlaze: That's because Android has had gesture latency as well. Only just now being addressed in Android 11 on Pixels with the new Talkback release. But try any reaction game on Android, Archery in audio game hub for instance, and you'll notice there's a definite ddelay from when you let go of the screen and hear the arrow release. Flagship devices such as the Pixels, Samsung Galaxies, ONe Plus, etc. have low latency audio enough for a game like this. I feel like part of the problem is that most phones use software amplification to recoop the damage caused by the shitty speakers most phones are actually shipped with, and software amplification post-processing will always have latency. How much or how little depends on hardware, and the flagship phones have the least amount of latency.
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