Re: What's the best platform for developing dynamic interactive fiction?

Quest has a very friendly interface when it detects JAWS is loaded. You will not need to code basic object and room properties, but you'll have to do it with randomization, world model change according to user choices.

What about Inform? It requires a lot of learning and coding even on Inform 7 which has a natural language similar to English sentences, but is very flexible and the generated games, both for Glulx and Z virtual machines, can be played on a considerable number of platforms including Windows, Mac, GNU/Linux, web browsers, Android, iOS, palm and many currently unused operating systems like MS-DOS and RISC OS.
Adrift is a commercial language whose IDE is easy to use, but I could'nt play games generated with this system using JAWS. Unless I didn't realize of an important setting, this system's interpreter seems to be inaccessible.

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