Re: Swamp, zombie fps by Aprone

Some kind of locker/vault to hold items if you die has been suggested a few times before, and vetoed each time. I go back and forth on this, but I can see why Aprone doesn't want it. The idea is that death is to be avoided at all costs; arm yourself well, get the armor you need, carefully use your points, and practice with the game, and you'll stay alive a long time. Dying is part of learning, and eventually you will rarely die. If we took the fear of dying out of the game, there would be no reason to stay alive, and a big part of the challenge would be gone.

I do like the idea of achievements, and I think the titles are the first step in such a system. Having to suffer through something like 150 levels in HC is pretty brutal (hence my last message asking for ideas on how to do it). Hopefully we'll see more achievements someday. Not titles, but perhaps an extra skill point for every hundred thousand zombies you can add to your kill streak, or a special item if you solo certain missions.

More weapons are always good, and I see where you're coming from. It would make more sense, in the game world, if new players started out with an axe and a slingshot, and could then find/buy the Glock. I'm not sure about adding too many melee weapons, since many would end up doing about the same damage, and some far less than the axe we have now. Still, a slingshot or nail gun would make a lot of sense.

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