Re: I want to get started with programming moos but I am not sure where to

I have been admiring:
Evennia
for a while now, and really wish I had the time to develop something in it. It is a very powerful and easy-to-use system.
For building in general (Which is where I think you should go), I would check out:
The builder's academy
There you will learn the excepted rules and best practices for writing muds and if I remember correctly, you can ask for your code-base to be given to you, once you have built something of quality.
They use Circle Mud, which is in my opinion, the most logical code-base, other than Evennia.
But, do realize, that the syntax in Evennia are much, much different than in TBA and Circle mud, and that was the reason why I stopped after writing one area. There was syntax I just could not understand.
If you do wish to use Evennia, I would say to go through the first part of TBA, write an area, and once you have an area o n paper (Keep your areas in a text file on your computer), start going to:
Learn Python the Hard Way
and learn how to install python, run things on the command line, then you can install Evennia. You can use basic features, but you will need to finish Learn Python the Hard way if you really wish to have a strong, unique base.

Final note:
There are 2 parts to a mud:
1. The builders, those who write everything and design the game.
2. Wizards, the ones who program in the things like the combat, magic, skills and all that lovely stuff... as well as the character types.

What one do you wish to be?

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