Re: Swamp campaign: Swamp online simulation

Damn this forum. I had just wrote a very long post, and then I got an error then I pressed submit... sad Well, here it comes:

Hi all.
I've started to work on the next version of the campaign, which is mostly bug fixing. smile
I have some questions and comments regarding to the nice feedback from you:
KeyIsFull: Thanks a ton for your very awesome feedback in post 5 and 7.
I'm not sure on what ammo I've wrote incorrectly.
When looking at the correct ammo you've posted in post 7, you write "items" and not "item" like the campaign guide. Have I missed anything? is it a typo or is there something missing in the campaign documentation?
Most of the axe wielding allies has been removed in the next version, I have fixed some lag, but I haven't removed some of the rifle allies yet, but might do so if they get too annoying. smile

GD: Thanks so much for your feedback.
the error you're getting at the beginning of the campaign seems to be Internet Explore which brakes the file when downloading it. I don't get any errors here. A friend of mine downloaded the campaign this morning and got the same error. Then I uploaded the campaign in a shared folder we have on Dropbox, and then it ran fine on his machine.
I'll take a look at the forts. I've fixed the armor in the next version.
All allies have 200 ammo. I should maybe adjust this, but they can't switch to an other weapon when they run out of ammo, and I haven't made so they respawn if they get killed.
You can't check how many allies are alive. I should look into that, but I think I'll wait a bit to a later version.
No, the allies shouldn't follow you but only the zombies. Sometimes it seems like the allies think that the player also is a zombie. Lol. I'll check up on this.
I think that's all. Please let me know if I've missed anything. More comments and suggestions are very much welcome. big_smile
I have added a list of things which I wanna take a look at in the first post.

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