Re: suggestions on how to deal with destruction of a class?
This is exaclty what i'm trying to do with my own projects : providing ready-to-use classes like characters, weapons and items, all working together with a big Game class. I don't think it will remove the "easy part" from BGT, but it may give more power to developers to create games focusing on the creative part more than on the functional part
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector