Re: suggestions on how to deal with destruction of a class?

Libaudioverse isn't a base.  Libaudioverse isn't even really aimed at audiogames specifically.  Libaudioverse equivalents exists in exactly two forms currently.  One is GPL with no option for dual licensing, available only in Python,  and with major speed issues.  I worked with the other for a year: OpenAL.  And you can arguably use it.  But does it ever have problems.
believe me, I'd not be doing Libaudioverse if something both reasonable and for less than $5000 or so existed.  The last thing I want to do is duplicate tech.
But I suppose my point here is that not only are we trying to make basic game classes, we're duplicating stuff that you can just get libraries for.  And by the time you're done, you've made BGT as complicated as it would be if you'd done it in something else, but it's still BGT so you can't really bring other stuff in if you want it.

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